[The game is the people]

Viva La Revolution!

1st-level Revolutionary feature

When you speak the terms “Fuck Wizards of the Coast.” you regain 2d8 + Wisdom modifier hit points, and gain Inspiration.

 

Published by: [Shawn Lachance]

Published on: 01/12/2023

 

THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST!

 

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

  1. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
  2. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
  3. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
  4. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
  5. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
  6. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

 

  1. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

 

  1. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

 

  1. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

[The game is the people] @ 2023, [Shawn Lachance]; Author: [Shawn Lachance].

END OF LICENSE

TIN CAN (2020) REVIEW: A Love Story In Reverse

 

The director of TIN CAN (Seth A. Smith) can be heard in the commentary saying that if there isn’t a chance for catastrophic failure on a project, it probably isn’t worth it. And while the film is unexpectedly tinged with real world catastrophe, the movie is far from being one.

I mean, this frame alone is worth it, so just imagine the other 2,495.

TIN CAN is Smith’s third outing as a feature film director. Here he continues the tonal balance of existential dread and hopeful longing seen in both LOWLIFE (An exploited girl helplessly addicted to a substance you absolutely will never guess) and THE CRESCENT (A mother and child coping with the loss of someone…or is it the other way round?) Love and fear constantly dancing with one another in an unsettling yet romantic landscape. In fact, Smith calls TIN CAN a love story in reverse.

Seth himself says this movie technically has a happy ending, so no need to worry, right?

TIN CAN is a story of a virus, the company trying to preserve life during the pandemic, and the relationships of the people who work there, all of which are placed under the microscope and sealed away.

Did I mention this was all conceptualized before Covid?

No. Really. I would say you can’t make this up, but they literally did.

The virus in question, “Coral”, and the film it’s contained in were all well into production just as the coronavirus began to affect the real world. So much so in fact that the theme of preservation spilled over, causing the film itself to be preserved in its own tin can come time to hit the festival scene.

Writer Darcy Spidle, Producer Nancy Urich, and Director Seth A. Smith at the screening of TIN CAN on 9/21/21, over a year after the film’s official release.

So one might think the eerie similarities in the first half of the film are a reflection of our time spent isolated from one another when in fact Cut/Off/Tail Productions should sue Covid-19 for copyright infringement.

Once you settle into the film however, you are given a wonderfully heartbreaking story about frailty, love, and the cost of being truly human, both good and bad.

The story centers around a scientist named Fret.

Played by the understated talent of Anna Hopkins to perfection, carrying a large portion of screen time on her own.

While making progress towards the cure for “Coral”, Fret loses consciousness unexpectedly, only to wake up inside the claustrophobic confines of a curious containment unit and soon discover she is surrounded by others in the same predicament.

Mondays. Am I right?

The movie itself is divided into two parts with each retaining the focus on confinement in such devilishly clever ways, I’d be a real a-hole to spoil the fun. I will however say that joining her on and off camera are Simon Mutabazi, Amy Trefry, legends Michael Ironside & Tim Dunn, and repeat offender Chik White (if that even is his real name) slowly becoming the “Doug Jones of Canada”. Seriously, it might be easier to point out the people in the movie who aren’t Chik White. Oh, and keen viewers can even find a cameo or two from some Trailer Park Boys alumni.

“Greasy.”

Given Smith’s background in music (The frontman of Dog Day), his aptitude for layering in genuine human emotion between the imagery and story (written by  returning collaborator Darcy Spidle) presented to us is off the charts. The finer details are never wasted, and each frame, each line of dialogue, each meticulously created sound seem to hold multiple meanings that give the film some serious rewatch value. Each new viewing offers something missed the time before. A name here. A prop there. The film has a genuine sense of movie magic when it comes to the wonderment of how it was made on such a limited budget. It proves again that limitations make creativity grow like mold on a test slide. Luckily for us, both a feature length commentary and a behind-the-scenes documentary are included on the Blu-ray.

Spoiler alert for this review: You should go buy it.

And having a background in music doesn’t hurt when it comes time to compose the score. The award winning music is outstanding, proving again Smith is on the same level as John Carpenter when it comes to memorable film scores from directors. (Seriously, THE CRESCENT score is massively underrated). But Smith’s most certainly not the only chef in the kitchen.

Pulling countless duties alongside him are his wife Nancy (among many things, the film’s producer and member of Dog Day herself) and Darcy Spidle (the film’s writer, jaw harpist, and alter ego of actor Chik White). In fact this trio of many hats have been working together in some sort of holy indie trinity for over a decade, raising the independent film bar.

Look at ’em. Being all talented.

When all is said to be said and done, effective horror needs to have a heart in order for it to be felt when it’s ripped out, and the cast and crew of TIN CAN have given it heart. It’s a beautiful film that you can’t look away from, even in the presence of ugly truths that are inherently a part of life. Smith, a self proclaimed fan of Cronenberg, uses the distortion of human form to reveal the real people lying underneath just trying to find meaning in something outside themselves like flowers reaching for sunlight. TIN CAN not only asks us why we are more obsessed with trying to preserve the beauty of life than observing it, it asks us if we should bother preserving it at all risk the beauty itself losing value.

While it may only be seeing a proper release almost two years later, TIN CAN is a sci-fi horror lover’s treat that has an amazing shelf life, now and into the future.

TIN CAN is available for on all major digital services, or available for purchase on Blu-Ray either through Dread Central or directly from Fundog Productions where you can also find the score alongside other musical projects, including Dog Day. I personally recommend to all you Lynch/Cronenberg fans to snag the LOWLIFE/TIN CAN bundle that includes a digital copy of the TIN CAN score as well.

31 Days of Horror – Creepypod Day 6, 7 and 8

Well, well, well. Look who’s doing three episodes in one day because he didn’t write anything yesterday. That’s right. It’s me. Why didn’t I write yesterday, nobody asks? I was redesigning the website! I think the updated colour scheme and taking it out of dark background/gray text looks much nicer. Anyway. You’re not here to read about that, you’re here to read my thoughts on the Creepy Podcast’s 31 Days of Horror. Continue reading 31 Days of Horror – Creepypod Day 6, 7 and 8

31 Days of Horror… musicals: Repo the Genetic Opera review

After yesterday tried to fool me with some kind of bizarre snooker fable, I truly didn’t expect much coming into today. I had vague memories of liking parts of this movie, and then also finding people who really loved this movie really irritating and so it was one of those things where I really didn’t know what I was going to be getting myself into. So, lets repossess some spines and talk about this movie. Continue reading 31 Days of Horror… musicals: Repo the Genetic Opera review